

When the player characters stay at a hotel, the player can choose to stay until the next morning or the evening. Like in Mother 3, the game features a combo system in its battles.Ī unique feature in the game is a day/night system.
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The characters also use psychic abilities that produce various effects in battle at the cost of Psychic Points. In battle, the characters will fight until they or their opponent(s) run out of Hit Points (a loss and a win, respectively).

Like the official games, it features a party of combatants that traverses a wide, contemporary world-frequently engaging enemies in turn-based combat, healing in hotels, talking to non-player characters, taking mundane modes of transportation (such as trains and motorcycles), and using items gotten in convenience stores. The gameplay borrows primarily from the official Mother games ( EarthBound Beginnings, EarthBound, and Mother 3) with a few tweaks and new features.
